Projects

Blue Sheep(2016)
- Noetic Games

A personal game exploring the effects of survivorship after the suicide of a loved one.  My first major game and a special place in my heart, I was the sole technical developer and co-designer for this one.
SteamLink

Unannounced Meta Quest Title 3
- Dark Slope 

A single player romp utilizing destruction and VR.  Working as lead engineer, I developed the initial prototype, and lead a small 5 man engineering team. I work across the aisle, meeting with other department leads and contributing to design discussions where I can. 

Unannounced Meta Quest Title 2
- Dark Slope 

A mulitplayer competitive experience.  Working as lead engineer, I inherited a somewhat messy PCVR project with code from an outsourced team, and helped refine the project into shape for the mobile Quest VR platform.

Unannounced Meta Quest Title 1
- Dark Slope 

A single player VR title experienced centered around AI flocking and interaction. Served as prototype engineer, moving into lead engineer position at Dark Slope as we entered production.

C.R.O.W. Meta Quest VR Title
- Thought And Thunder 

A side project prototype utilizing stereo correct portals on Meta Quest to explore vast, non-Euclidean spaces via simply walking, running, and rolling around your VR room space setup.  I worked alongside another engineer and artist to create a small demo of the tech, link available on request.

Swords of Gurrah PCVR
- Devster Games 

Swords of Gurrah is a real time multiplayer sword fighting VR game. Fight with or against friends, with battles up to 12 players. Choose from over a huge variety of weapons and create a fighting style of your own.
SteamLink

Fragile Bodies
- Claire Carre

A small project exploring the fragility often experienced postpartum.

Ovation VR
- VRSpeaking

A VR Public Speaking trainging app. Focused on AI crowd development and recording playback.