Ryan Kratt

c++ VR UE4/5 Gameplay Engineering and Design

Focusing on VR app development, I am a C++ 3D programmer with extensive experience in Unreal Engine and it's designer friendly Blueprint system, especially in terms of VR interaction and optimization.

Focusing on 'Character Team' features, I work across a number of gameplay nooks including Friendly and Enemy Game AI, Animation coding, primary avatar interactions and supporting systems, platform optimization (Meta Quest), team management, and designer tools development.